Cosmic Builder

I am Danylo, 15 years old, a curious creator exploring code across galaxies. Game jams sparked my journey, iOS apps sharpened my craft, and now I orbit web and desktop experiences with precision and imagination.

Origin Story

I have always been fascinated by computers and the way software can reshape experiences. After hundreds of hours in Unity crafting indie game ideas, I shifted my focus to iOS tools that streamline how people learn. Today my curiosity pulls me toward polished web and desktop applications that feel fast, thoughtful, and future ready.

I am currently studying development at Wiss, a Swiss technology school, and jumping into hackathons whenever the countdown begins. These rapid missions challenge me to merge design, architecture, and code into solutions that survive real-world gravity.

Beyond the keyboard I gather inspiration from sci-fi art, space documentaries, and collaborative maker communities. Building inside these cosmic vibes keeps me focused on clarity, empathy, and engineering discipline.

Flight Trajectory

Game Jam Explorer

Logged countless hours inside Unity experimenting with gameplay, storytelling, and collaboration while shipping rapid prototypes during competitions.

iOS Toolkit Engineer

Built mobile utilities to help peers practice programming on the go, focusing on smooth onboarding and delightful micro-interactions.

Web and Desktop Voyager

Designing resilient interfaces and reliable systems that adapt across devices, with extra attention on accessibility and clarity.

Hackathon Strategist

Participating in hackathons to push ideas from concept to demo in record time while studying software engineering at Wiss in Switzerland.

Active Missions

AcademyCode

My first public website designed to guide people through programming. Some systems are still experimental, yet it proves how ideas evolve when launched.

Launch Site

WOSB Guild

A support hub for my guild that helps newcomers navigate resources. It ships with growing functionality and ongoing polish sprints.

Launch Site

UniMatch

A hackathon project that recommends universities worldwide based on budget and preferences, offering students a launchpad for research.

Launch Site

Open To Work

I’m actively looking for a junior developer role or internship. I ship clean UI, reliable logic, and thoughtful details across web and desktop.

Skills: HTML/CSS/JS, Canvas animations, accessibility basics, rapid prototyping, performance-minded UI.

Highlights

  • Shipped 3 public projects with live deployments
  • Built performant canvas animations and clean UI systems
  • Hackathon experience: idea → demo under real deadlines
  • Focus on accessibility, clarity, and maintainable code

My Story

Expand to read

Early Years

I was born in Cherkasy, Ukraine, and at the age of three spent a year living in New York. Later my family moved to Lviv, where I attended kindergarten and my first school — Lyceum №28 of the Lviv City Council.

That’s where my passion for technology began. Even in primary school, I was already fascinated by robotics and trying to build small projects of my own.

First Steps Into Programming

After 4th grade I switched schools because my family was preparing to move to London, and distance learning at the Lyceum wasn’t possible. In my new school I started taking basic programming courses — mostly simple things like Scratch.

Once in London, I finally began learning real programming. I started with Python, writing small scripts and experimenting. I dreamed of creating my own game, so I spent many hours in Unity watching tutorials and trying to build something meaningful. Most attempts failed, but they pushed me to keep learning.

New Country, New Focus

Eventually, after many unsuccessful tries, I paused game development to focus on school. Later, when I moved to Switzerland at the end of my first Sek, I tried web design for a while, but eventually returned to programming — this time more seriously.

One of my first projects was a simple text-based Python game. From there, everything changed. I dove deeper into development, spending hours in Unity. This time things started to work: instead of just a rolling cube, I created a small game with a quest system, character movement, double-jump, and dash mechanics. I built several more prototypes, each one more complex than the previous.

Game Jams and Team Projects

During my studies at EFZ – Wiss, I discovered game jams. I joined one and spent almost two days with almost no sleep creating a complete game, including cutscenes. It was my first fully-finished game experience and it gave me a massive confidence boost.

After that, I gathered a small team to work on a game with a unique mechanic — switching between different time periods within the same location. Unfortunately, the team wasn’t as invested as I was, so we eventually went our separate ways. But I kept building on my own.

Expanding Into Web & Software Development

Over time I moved from just game development to web development and building software applications. I experimented with different service ideas, tried many small projects, and eventually created the ones you can see here on this website.

I also participated in a hackathon and placed 56th out of 903 with a web-based project — a result I’m proud of.

Today

At the moment of writing this, I’m working on improving my desktop app for file cleaning, which I’m also preparing for a hackathon submission.

I’m especially motivated to get into iOS development — I’ve built apps before, though they weren’t successful. Now I have two strong ideas that I’m excited to turn into real applications.

I really hope that by the time you read this, those projects will already be here on my website — because that will mean I managed to bring them to life.

Mission Control

00d 00h 00m
Next Birthday Orbit

The countdown to my next solar return keeps me mindful of how much can be built in a single year.

00:00:00
Live Cosmic Time

Real-time clock synced to your system, because iteration never sleeps and neither does curiosity.

3
Shipped Projekts

Each release taught me more about reliability, user trust, and how to align a product with its audience.

Open To Work

I’m currently seeking opportunities to join a team and grow as a developer. If you’re hiring, let’s talk.

Email copied: danylokv@gmail.com