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Early Years
I was born in Cherkasy, Ukraine, and at the age of three spent a year living in New York. Later my family moved to Lviv, where I attended kindergarten and my first school — Lyceum №28 of the Lviv City Council.
That's where my passion for technology began. Even in primary school, I was already fascinated by robotics and trying to build small projects of my own.
First Steps Into Programming
After 4th grade I switched schools because my family was preparing to move to London, and distance learning at the Lyceum wasn't possible. In my new school I started taking basic programming courses — mostly simple things like Scratch.
Once in London, I finally began learning real programming. I started with Python, writing small scripts and experimenting. I dreamed of creating my own game, so I spent many hours in Unity watching tutorials and trying to build something meaningful. Most attempts failed, but they pushed me to keep learning.
New Country, New Focus
Eventually, after many unsuccessful tries, I paused game development to focus on school. Later, when I moved to Switzerland at the end of my first Sek, I tried web design for a while, but eventually returned to programming — this time more seriously.
One of my first projects was a simple text-based Python game. From there, everything changed. I dove deeper into development, spending hours in Unity. This time things started to work: instead of just a rolling cube, I created a small game with a quest system, character movement, double-jump, and dash mechanics. I built several more prototypes, each one more complex than the previous.
Game Jams and Team Projects
During my studies at EFZ – Wiss, I discovered game jams. I joined one and spent almost two days with almost no sleep creating a complete game, including cutscenes. It was my first fully-finished game experience and it gave me a massive confidence boost.
After that, I gathered a small team to work on a game with a unique mechanic — switching between different time periods within the same location. Unfortunately, the team wasn't as invested as I was, so we eventually went our separate ways. But I kept building on my own.
Expanding Into Web & Software Development
Over time I moved from just game development to web development and building software applications. I experimented with different service ideas, tried many small projects, and eventually created the ones you can see here on this website.
I also participated in a hackathon and placed 56th out of 903 with a web-based project — a result I'm proud of.
iOS dev journy
At the moment of writing this, I'm working on improving my desktop app for file cleaning, which I'm also preparing for a hackathon submission.
I'm especially motivated to get into iOS development — I've built apps before, though they weren't successful. Now I have two strong ideas that I'm excited to turn into real applications.
I really hope that by the time you read this, those projects will already be here on my website — because that will mean I managed to bring them to life.
Nowdays
I have published 3 iOS apps on the App Store. They have received over 100 downloads and earned my first $8 in subscription revenue. It's not much, but I consider it a great start.
I also have better grades now and want to learn more about Backend Development. I even built my own OS based on the Linux kernel!
These days, I try not to use AI at all and really learn things properly. I set a rule for myself: I can only use AI after I have already learned the topic. Let's see how it goes!